Latest CS:GO update brings list of Vertigo changes

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  Valves latest update to first-person shooter Counter-Strike: Global Offensive was pointed. The patch was focused on map adjustments, and some very necessary ones given the recent addition to the competitive map pool.

  Vertigo has replaced Cache in the competitive scene and it was obvious the map needed some work. The development team has kept their ears and eyes open though and provided 15 total changes to the map based on community feedback while discovering and addressing glitches, bugs, and exploits.

  Abbey saw some adjustments as well, but I think it’s relatively safe to assume we won’t be seeing it in the competitive sequence anytime soon.

  Nuke had a small fix applied to a glitch that caused the C4 get to stuck.

  You can read the full CS:GO 4/2/2019 patch notes here or below:

  [MISC]

  -Fixed line of sight traces for weapon pickup rules to ignore debris.

  -Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings.

  [MAPS]

  Vertigo:

  -Replaced red fence section at top of A ramp (Thanks SPUNJ!)

  -Fixed pixel gaps on bombsite boxes

  -Raised floor of B stairs pit by 64 units

  -Reduced wallbang damage from CT elevator room towards T entrance to mid

  -Increased height of crane concrete base on A site

  -Improved visibility from B site towards T stairs

  -Added cover on right side when exiting stairs to B/exiting window

  -Fixed pixel gap from T spawn towards B catwalk

  -Fixed slight gaps between tarp sections on scaffolding

  -Fixed unintended boost on scaffolding at A ramp

  -Blocked weapons from being dropped underneath A ramp

  -Blocked weapons from being dropped underneath A site crane

  -Blocked players from going on the outside of ibeams in T spawn

  -Simplified collision on top of scaffolding models

  -Fixed various clipping bugs (thanks bonna97!)

  Nuke:

  -Fixed C4 stuck spot outside near silo

  Abbey:

  -Removed gate model on B bombsite

  -Added fence on B long once again

  -Removed wheelbarrow on B long

  -Opened up a skybox to B bombsite allowing grenades being thrown from upper CT spawn as well as middle

  -Rotated crates on B bombsite

  -Moved big crate on B bombsite

  -Added tree for cover on B long

  -Extended wooden building on B

  -Improved clipping

  -Updated radar image

  -Replaced tarp with a model

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